81 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace ThinkingSDK.PC.Storage
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| {
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|     public class ThinkingSDKFile
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|     {
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|         private static string connectorKey = "_";
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|         public static string GetKey(string prefix,string key)
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|         {
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|             return prefix + connectorKey + key;
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|         }
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|         public static void SaveData(string prefix, string key, object value)
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|         {
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|             SaveData(GetKey(prefix, key), value);
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|         }
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|         public static void SaveData(string key, object value)
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|         {
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|             if (!string.IsNullOrEmpty(key))
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|             {
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|                 if (value.GetType() == typeof(int))
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|                 {
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|                     PlayerPrefs.SetInt(key, (int)value);
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|                 }
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|                 else if (value.GetType() == typeof(float))
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|                 {
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|                     PlayerPrefs.SetFloat(key, (float)value);
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|                 }
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|                 else if (value.GetType() == typeof(string))
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|                 {
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|                     PlayerPrefs.SetString(key, (string)value);
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|                 }
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|                 PlayerPrefs.Save();
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|             }
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|         }
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|         public static object GetData(string key, Type type)
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|         {
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|             if (!string.IsNullOrEmpty(key) && PlayerPrefs.HasKey(key))
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|             {
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|                 if (type == typeof(int))
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|                 {
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|                     return PlayerPrefs.GetInt(key);
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|                 }
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|                 else if (type == typeof(float))
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|                 {
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|                     return PlayerPrefs.GetFloat(key);
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|                 }
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|                 else if (type == typeof(string))
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|                 {
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|                     return PlayerPrefs.GetString(key);
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|                 }
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|                 PlayerPrefs.Save();
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|             }
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|             return null;
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| 
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|         }
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|         public static object GetData(string prefix,string key, Type type)
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|         {
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|             key = GetKey(prefix, key);
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|             return GetData(key, type);
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|         }
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| 
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|         public static void DeleteData(string key)
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|         {
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|             if (!string.IsNullOrEmpty(key))
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|             {
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|                 if (PlayerPrefs.HasKey(key))
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|                 {
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|                     PlayerPrefs.DeleteKey(key);
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|                 }
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|             }
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|         }
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|         public static void DeleteData(string prefix,string key)
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|         {
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|             key = GetKey(prefix, key);
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|             DeleteData(key);
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|         }
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|     }
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| }
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| 
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