SDK_UnityMoney/Assets/SDKScript/SDKManager/AdjustManager/AdjustNetwork.cs

78 lines
2.2 KiB
C#

using System;
using System.Collections;
using AdjustSdk;
using UnityEngine;
using WZ;
public class AdjustNetwork : D_MonoSingleton<AdjustNetwork>
{
private const string KEY_USER_NETWORK = "KEY_USER_NETWORK";
public void SetNetwork(string network)
{
if (string.IsNullOrEmpty(network))
{
return;
}
if (network.ToLower().Replace(" ", "") == "Organic".ToLower().Replace(" ", ""))
{
return;
}
string curNetwork = PlayerPrefs.GetString(KEY_USER_NETWORK, "");
if (string.IsNullOrEmpty(curNetwork))
{
LogEventGetSuccess();
PlayerPrefs.SetString(KEY_USER_NETWORK, network);
PlayerPrefs.Save();
}
}
/// <summary>
/// 是否是自然量用户
/// 默认买量用户
/// </summary>
/// <returns></returns>
public bool InOrganic()
{
string network = PlayerPrefs.GetString(KEY_USER_NETWORK, "");
if (string.IsNullOrEmpty(network))
{
return true;
}
if (network.ToLower().Replace(" ", "") == "Organic".ToLower().Replace(" ", ""))
{
return true;
}
//去除大小写和空格之后再对比
if (network.ToLower().Replace(" ", "") == "Untrusted Devices".ToLower().Replace(" ", "") || network.ToLower().Replace(" ", "") == "Google Organic Search".ToLower().Replace(" ", ""))
{
return true;
}
return false;
}
/// <summary>
/// 获取adjust信息成功
/// </summary>
public void LogEventGetSuccess()
{
long startTime = AdjustManager.Instance.GetStartTime();
long endTime = TimeUtils.GetLocalTimestamp();
//计算两个时间相差多少秒
// 计算毫秒差值的绝对值
long diffMs = Math.Abs(startTime - endTime);
// 转换为秒并向上取整
double seconds = (double)diffMs / 1000;
int time = (int)Math.Ceiling(seconds);
//数数
ShuShuEvent.Instance.Track("adjust_get_success", "pass_time", time);
FireBaseAnalyticsManager.Instance.LogEvent("adjust_get_success", "pass_time", time);
}
}