63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AnyThinkAds.Api
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{
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public class ATRect
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{
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public ATRect(int x, int y, int width, int height, bool usesPixel)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.usesPixel = usesPixel;
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}
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public ATRect(int x, int y, int width, int height)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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public int x = 0;
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public int y = 0;
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public int width = 0;
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public int height = 0;
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// public bool usesPixel = false;
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#if UNITY_ANDROID
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public bool usesPixel = true;
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#else
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public bool usesPixel = false;
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#endif
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}
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public class ATSize
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{
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public ATSize(int width, int height, bool usesPixel)
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{
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this.width = width;
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this.height = height;
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this.usesPixel = usesPixel;
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}
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public ATSize(int width, int height)
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{
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this.width = width;
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this.height = height;
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}
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public int width = 0;
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public int height = 0;
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#if UNITY_ANDROID
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public bool usesPixel = true;
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#else
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public bool usesPixel = false;
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#endif
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}
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}
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