60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| namespace AnyThinkAds.Api{
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|     public class ATNativeItemProperty {
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|         public int x;
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|         public int y;
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|         public int width;
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|         public int height;
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|         public bool usesPixel;
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| 
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|         public string backgroundColor;
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| 		public string textColor; //只是针对text的view有效
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|         public int textSize; //只是针对text的view有效
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|         public bool isCustomClick; //只针对Android
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| 
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|         public ATNativeItemProperty(int x, int y, int width, int height, string backgroundColor, string textColor, int textSize, bool usesPixel, bool isCustomClick)
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|         {
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|             this.x = x;
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|             this.y = y;
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|             this.width = width;
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|             this.height = height;
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|             this.usesPixel = usesPixel;
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|             this.backgroundColor = backgroundColor;
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|             this.textColor = textColor;
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|             this.textSize = textSize;
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|             this.isCustomClick = isCustomClick;
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|         }
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| 
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| 
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|         public ATNativeItemProperty(int x, int y, int width, int height, string backgroundColor, string textColor, int textSize, bool usesPixel)
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|         {
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|             this.x = x;
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|             this.y = y;
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|             this.width = width;
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|             this.height = height;
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|             this.usesPixel = usesPixel;
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|             this.backgroundColor = backgroundColor;
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|             this.textColor = textColor;
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|             this.textSize = textSize;
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|         }
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| 
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|         public ATNativeItemProperty(int x,int y,int width,int height,string backgroundColor,string textColor,int textSize){
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| 			this.x = x;
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| 			this.y = y;
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| 			this.width = width;
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| 			this.height = height;
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| 			this.backgroundColor = backgroundColor;
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| 			this.textColor = textColor;
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| 			this.textSize = textSize;
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|             #if UNITY_ANDROID
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|                 this.usesPixel = true;
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|             #else 
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|                 this.usesPixel = false;
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|             #endif
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| 		}			
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|     }
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| }
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