SDK_UnityMoney/Assets/Adjust/Scripts/AdjustThreadDispatcher.cs

49 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class AdjustThreadDispatcher : MonoBehaviour
{
private static readonly Queue<Action> executionQueue = new Queue<Action>();
private static AdjustThreadDispatcher instance;
public static void RunOnMainThread(Action action)
{
if (action == null)
{
return;
}
lock (executionQueue)
{
executionQueue.Enqueue(action);
}
}
private void Update()
{
while (executionQueue.Count > 0)
{
Action action;
lock (executionQueue)
{
action = executionQueue.Dequeue();
}
if (action != null)
{
action.Invoke();
}
}
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
if (instance == null)
{
GameObject obj = new GameObject("AdjustThreadDispatcher");
instance = obj.AddComponent<AdjustThreadDispatcher>();
DontDestroyOnLoad(obj);
}
}
}