33 lines
		
	
	
		
			783 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			783 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using Firebase;
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| using UnityEngine;
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| 
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| public class FireBaseSDKManager : MonoBehaviour
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| {
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|     public static FireBaseSDKManager Instance;
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| 
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|     public bool IsInit {private set; get; }
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| 
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|     private void Awake()
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|     {
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|         Instance = this;
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|         InitSDK();
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|     }
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| 
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|     private async void InitSDK()
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|     {
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|         var dependencyStatus = await FirebaseApp.CheckAndFixDependenciesAsync();
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|         
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|         if (dependencyStatus == DependencyStatus.Available)
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|         {
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|             IsInit = true;
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|             Debug.Log("Firebase initialized successfully (without Remote Config defaults)");
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|         }
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|         else
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|         {
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|             Debug.LogError($"Could not resolve Firebase dependencies: {dependencyStatus}");
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|         }
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|     }
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| }
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