39 lines
		
	
	
		
			972 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			972 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using System.Globalization;
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| using UnityEngine;
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| 
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| namespace WZ
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| {
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|     public static class DataUtils
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|     {
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|         [System.Serializable]
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|         private class Wrapper<T>
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|         {
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|             public T[] items;
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|         }
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| 
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|         public static T[] FromJsonArray<T>(string json)
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|         {
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|             string wrappedJson = $"{{\"items\":{json}}}";
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|             Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(wrappedJson);
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|             return wrapper.items;
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|         }
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|         
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|         public static double StringToDouble(string str)
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|         {
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|             double result = 0;
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|             if (double.TryParse(str, NumberStyles.Any, CultureInfo.InvariantCulture, out result))
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|             {
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|                 Debug.Log("转换成功: " + result);
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|             }
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|             else
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|             {
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|                 Debug.Log("转换失败:字符串格式不正确");
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|             }
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|             return result;
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|         }
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|     }
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| }
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| 
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