24 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
 | |
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| 
 | |
| namespace WZ
 | |
| {
 | |
|     public class TimerUtils :D_MonoSingleton<TimerUtils>
 | |
|     {
 | |
|         public void DelayExecute(float delay, System.Action action)
 | |
|         {
 | |
|             StartCoroutine(DelayExecuteCoroutine(delay, action));
 | |
|         }
 | |
|     
 | |
|         private IEnumerator DelayExecuteCoroutine(float delay, System.Action action)
 | |
|         {
 | |
|             yield return new WaitForSeconds(delay);
 | |
|             action?.Invoke();
 | |
|         }
 | |
|     }
 | |
| 
 | |
| }
 | |
| 
 |