48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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using AnyThink.Scripts.IntegrationManager.Editor;
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[InitializeOnLoad]
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public class ATAssetPostprocessor : AssetPostprocessor
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{
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private static readonly string TAG = "ATAssetPostprocessor";
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static ATAssetPostprocessor()
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{
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log("ATAssetPostprocessor is now initialized!");
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}
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void OnPostprocessAsset(string path)
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{
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log("OnPostprocessAsset() >>> path: " + path + " assetPath: " + assetPath);
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}
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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foreach (string str in importedAssets)
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{
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log("imported Asset: " + str);
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}
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foreach (string str in deletedAssets)
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{
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log("Deleted Asset: " + str);
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}
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for (int i = 0; i < movedAssets.Length; i++)
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{
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log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]);
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}
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}
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void OnPreprocessAsset()
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{
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log("OnPreprocessAsset() >>> called assetPath: " + assetPath);
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}
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private static void log(string msg)
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{
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ATLog.log(TAG, msg);
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}
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}
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