SDK_UnityMoney/Assets/ThinkupTpnPlugin/Script/IntegrationManager/Editor/ATAssetPostprocessor.cs

48 lines
1.2 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
using AnyThink.Scripts.IntegrationManager.Editor;
[InitializeOnLoad]
public class ATAssetPostprocessor : AssetPostprocessor
{
private static readonly string TAG = "ATAssetPostprocessor";
static ATAssetPostprocessor()
{
log("ATAssetPostprocessor is now initialized!");
}
void OnPostprocessAsset(string path)
{
log("OnPostprocessAsset() >>> path: " + path + " assetPath: " + assetPath);
}
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
foreach (string str in importedAssets)
{
log("imported Asset: " + str);
}
foreach (string str in deletedAssets)
{
log("Deleted Asset: " + str);
}
for (int i = 0; i < movedAssets.Length; i++)
{
log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]);
}
}
void OnPreprocessAsset()
{
log("OnPreprocessAsset() >>> called assetPath: " + assetPath);
}
private static void log(string msg)
{
ATLog.log(TAG, msg);
}
}