36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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// #if UNITY_EDITOR //是Unity编辑器才引入
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using UnityEditor;
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// #endif
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public class ATSdkUtil
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{
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// #if UNITY_EDITOR
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/// <summary>
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/// Gets the path of the asset in the project for a given Anythink plugin export path.
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/// </summary>
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/// <param name="exportPath">The actual exported path of the asset.</param>
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/// <returns>The exported path of the MAX plugin asset or the default export path if the asset is not found.</returns>
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public static string GetAssetPathForExportPath(string exportPath)
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{
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var defaultPath = Path.Combine("Assets", exportPath);
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var assetLabelToFind = "l:al_max_export_path-" + exportPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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var assetGuids = AssetDatabase.FindAssets(assetLabelToFind);
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return assetGuids.Length < 1 ? defaultPath : AssetDatabase.GUIDToAssetPath(assetGuids[0]);
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}
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public static bool Exists(string filePath)
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{
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return Directory.Exists(filePath) || File.Exists(filePath);
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}
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// #endif
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} |