36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Globalization;
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| using System.IO;
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| using System.Linq;
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| using System.Runtime.InteropServices;
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| using System.Text;
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| using UnityEngine;
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| // #if UNITY_EDITOR    //是Unity编辑器才引入
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| using UnityEditor;
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| // #endif
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| 
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| 
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| public class ATSdkUtil
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| {
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| // #if UNITY_EDITOR
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|     /// <summary>
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|     /// Gets the path of the asset in the project for a given Anythink plugin export path.
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|     /// </summary>
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|     /// <param name="exportPath">The actual exported path of the asset.</param>
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|     /// <returns>The exported path of the MAX plugin asset or the default export path if the asset is not found.</returns>
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|     public static string GetAssetPathForExportPath(string exportPath)
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|     {
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|         var defaultPath = Path.Combine("Assets", exportPath);
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|         var assetLabelToFind = "l:al_max_export_path-" + exportPath.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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|         var assetGuids = AssetDatabase.FindAssets(assetLabelToFind);
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| 
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|         return assetGuids.Length < 1 ? defaultPath : AssetDatabase.GUIDToAssetPath(assetGuids[0]);
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|     }
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| 
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|     public static bool Exists(string filePath)
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|     {
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|         return Directory.Exists(filePath) || File.Exists(filePath);
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|     }
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| // #endif
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| } |