39 lines
972 B
C#
39 lines
972 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using UnityEngine;
|
|
|
|
namespace WZ
|
|
{
|
|
public static class DataUtils
|
|
{
|
|
[System.Serializable]
|
|
private class Wrapper<T>
|
|
{
|
|
public T[] items;
|
|
}
|
|
|
|
public static T[] FromJsonArray<T>(string json)
|
|
{
|
|
string wrappedJson = $"{{\"items\":{json}}}";
|
|
Wrapper<T> wrapper = JsonUtility.FromJson<Wrapper<T>>(wrappedJson);
|
|
return wrapper.items;
|
|
}
|
|
|
|
public static double StringToDouble(string str)
|
|
{
|
|
double result = 0;
|
|
if (double.TryParse(str, NumberStyles.Any, CultureInfo.InvariantCulture, out result))
|
|
{
|
|
Debug.Log("转换成功: " + result);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("转换失败:字符串格式不正确");
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|