58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
	
| // Copyright (C) 2023 Google LLC
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //      http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| using System.IO;
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| using UnityEditor;
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| using UnityEngine;
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| 
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| /*
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|  * EditorPathUtils class finds and processes the AssetPath for
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|  * EditorPathUtils.cs within unity asset database.
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|  */
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| public class EditorPathUtils : ScriptableObject
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| {
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|     /*
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|      * Returns the asset path of EditorPathUtils.cs
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|      */
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|     private string GetFilePath()
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|     {
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|         return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this));
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|     }
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| 
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|     /*
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|      * Returns the asset directory path of EditorPathUtils.cs
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|      */
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|     public string GetDirectoryAssetPath()
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|     {
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|         return Path.GetDirectoryName(GetFilePath());
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|     }
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| 
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|     /*
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|      * Returns the parent asset directory path of EditorPathUtils.cs
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|      */
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|     public string GetParentDirectoryAssetPath()
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|     {
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|         return Path.GetDirectoryName(GetDirectoryAssetPath());
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|     }
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| 
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|     /*
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|      * Returns true if GMA import is done via unity package manager,
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|      * false otherwise.
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|      */
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|     public bool IsPackageRootPath()
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|     {
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|         return GetFilePath().StartsWith("Packages");
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|     }
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| }
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